I switched to Godot 4 with my project and I’m pretty happy that I did. The new features totally made up for the things that I needed to fix. That said, my game has much less maps. So redoing them wasn’t really an issue…
Arytherias
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Interesting ideas. I like the game mechanics of the hacking and unhacking minigames. It’s quite interesting to manage when to hack and when to unhack. I needed some tries to win.
I had some issues at first because I didn’t know how and when I could leave the minigames. You could add some buttons in a corner to make it clearer to the player that they can leave anytime.
Thanks for your comment and feedback!
There are at least 2 pixels difference between the void and newly placed orbs. This is intended. I’m not quite sure if I got your point, though.
Actually, it is possible to survive on NORMAL for more than 3 minutes. Note that you can place orbs while the void approaches. However, you cannot have more than 15 orbs at the same time. So to place a new orb, you will need to wait until an orb breaks.
Placing your orbs very close to the void means that they break sooner and therefore you can place new orbs sooner. Utilizing this can help you place 40 or even more orbs during the game.
On the game page are more tips like this.
Also the “difficulties” are more like different “game modes”. I’m sorry that I didn’t communicate that well. That is why I think about renaming NORMAL and HARD to make clearer that those are not difficulties.
This is really cool! I like how you only need one button to play the game.
I thought at first that simply spamming SPACE and UP ARROW might be too strong but actually this didn’t work out for me.
To my surprise, the enemy planes and spotlights are enough variety for this game. The music fits also very well. Great job!
Finally, I can use my favorite emoji for battle. I love how you reduced Pokemon battles to their basics.
I encountered some bugs: If you spam pressing space after a battle, the next battle might start with no music. Also opponents sometimes start with less health. This was extreme after I lost in silver cup. When I tried again, the first few opposing emoji had only 1 health or so.
Definitely a nice game and the heroic music fits quite well.
What a cute game! I played now for almost a week and my pet evolved already 2 times. I guess I will need to let it die at some point to get different pets…
I would have liked some kind of animation when pets evolve. This would connect the evolution line a bit stronger. Since the evolved forms look quite different, it’s not quite clear whether the monster just evolved or whether it was replaced by a different one. Maybe another monster came and ate my lil’ pet and now I feed the new monster thinking it’s the old one.
I would also have liked a bestiary where I can see which pets I already had and which are still to discover.
Definitely a well-made and polished game. Great job!
This game has some pretty interesting concepts. I’m fascinated by the “You only have to protect the small bright green middle of the ship”. Immediately, some ideas came to my mind that I wanted to share:
- You start with a small spaceship and a big vulnerable part.
- You can buy upgrades to increase the power of the ship. But you can also buy “defensive” upgrades that decrease the size of the vulnerable part.
- There are also upgrades that add new modules to your spaceship (or further ships) that have their own vulnerable part.
- With upgrades, you can also visually increase the size of the ship without negatively affecting its defenses since the size of the vulnerable part would stay the same.
When I played, I constantly pressed space to shoot. I wonder whether the spaceships should just shoot automatically.
The color palette has also something special to it. I like it.
For some reason, I got a “blocked page” error when trying to download it with Firefox. So I played only the web version.
Thanks a lot for your feedback!
I also think that this game could be more thematic. It is very abstract. This made it also quite difficult for me to find a theme. What exactly is the void? I will think about this when I polish the game further.
I have already some ideas that could solve the issue with finding positions for orbs.
I just gave Bass Invaders a try.
I don’t have Windows so I played it with a compatibility tool on Linux. Went very smoothly. The music sounded quite nice and there is actually quite a lot of it.
Like others already mentioned, it sometimes feels that the music is a bit disconnected from the gameplay. This makes it so that you have to press keys against the beat which I actually liked.