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This was such an ambitious idea! The backgrounds look great, and there are a lot of good UI and artistic touches.

It was unclear how to score points, and the funny/scary metric seemed pretty subjective. But it was quick and easy to burn through the levels - you made an easily replayable gameplay loop. With some more concrete scoring metrics and a wider variety of content, this could be a fun, quirky little package.

(+1)

Thank you for the kind words and feedback, I worked on the UI for a long time and I'm really glad you noticed. The algorithm for funny/scary was really basic; literally 

for i in funny_words:

if dialogue.contains(i):

funny +=1

I really should've fleshed that out more, I tried to focus more on UX and polish than my usual 'features, features, features, features, zero testing, hopefully it works' approach. Nice to hear you think it could be a fun game with more work :)