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(+1)

Thank you for the kind words and feedback, I worked on the UI for a long time and I'm really glad you noticed. The algorithm for funny/scary was really basic; literally 

for i in funny_words:

if dialogue.contains(i):

funny +=1

I really should've fleshed that out more, I tried to focus more on UX and polish than my usual 'features, features, features, features, zero testing, hopefully it works' approach. Nice to hear you think it could be a fun game with more work :)