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(+1)

Cool idea, I like the simplicity of using monsters as attacks and the music fit the game perfectly. I don't know whether controller support was intended but it looks like it only works for movement and other buttons didn't do anything. Anyway that was fun, I didn't manage to get the good ending but the bad ending was very unexpected haha

(+1)

Thanks for playing!

Controller support was not intended, but Godot does have default setup for it, so yeah that explains why it worked partially ^^

Well the good ending is actually the same fight with different dialogue, so you only missed some of my lame jokes haha