Thank you for the feedback! I really enjoyed using GDScript and I'm hoping to use Godot more in the future for other projects. These two things made motivating myself to finish much easier. I also tape down the shift key and sprint everywhere in the game. I rarely use the camera. I think it's the peak experience.
1. The ghost stops whenever you read a note because I felt it would pressure people into not reading them. However, the ghost does have some fun code that spawns him just out of view and he waits until you do certain things to hunt you sometimes. The crouching simply stops the ghost from moving, but I decided to keep it because I would definitely hide and read something if it was me in that situation.
2. I made a couple maps that were a little bigger, but I didn't want people playing the game for an hour and getting lost in the dark. So, I made it a bit smaller. I originally called it a mansion, but after the changes, it felt more like a house. The ghost actually spawns anywhere 360 degrees around you, but tends to always choose to spawn on the left side of you. Seriously, it's a bit creepy sometimes when you were just somewhere and it was safe and then when you backtrack, it's right there.
3. Thank you. The sound design was probably my favorite part of making the game. I made the theme song first and it helped me keep the 'feel' I was going for while I created the 'look' while developing. If that makes sense.