Thanks for the response!
For 2, that’s totally fair. For a non-mission based game, do you think health/energy potions + a “rest when safe” mechanic would feel balanced? Or in your testing have you found keeping it super scarce (e.g. very limited pit stops for restoration) is the best?
My group tends to err toward “low lethality” so I’m not super concerned about people not dying, more just want to make sure I don’t go so far the other way that the resources are essentially meaningless.