Hey, first off excellent work on LUMEN, I love the concepts presented here! I just have a couple of things I’d like clarified:
- On the GMs turn, you describe using the enemies’ moves as a means of not just relying on poor rolls from the player (I know LUMEN 2.0 is moving away from dice but I’ll likely be sticking with them, so bear with me). Can the GM only use one of the listed moves, or is simply making an attack valid as well?
- You don’t mention restoring Health or Energy outside of combat so I’m just curious what your intent was on this. With LUMEN clearly being inspired by video games, I’ve been thinking of taking the approach the game Chained Echoes does where you start each combat fully restored. So battles are always balanced around max resources.
To be honest I’m not entirely using LUMEN as intended since I won’t be doing a full gameplay loop (I run more narrative heavy games), but I love the rules so much I’m determined to make it work. :D