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Thank you for your feedback!
I'll try implementing your points. :)

Also I've set the max resolution to 4 digits since I didn't think someone would need more  because the file size can really impact performance. What's your usecase for such large textures then? ^^

(+1)

I use them as volumes in a space game. Usually just one of that size, though.

Ultimate plan is to build a 3D gradient and use that as a map to visualize the manetosphere of Jupiter. That could eventually be generated from spherical harmonics, but actually twirled noise looks and feels better.