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Upon playing further, I gotta mention these:
The pricesfor upgrades are quite harsh, aren't they?
Like in the easy level, at the end I am usually at like 36 base damage if I went for damage mostly.and the very first shop damage upgrade costs 500 coins and adds 1 damage.
next upgrade?
also adds 1 damage but already costs 1000.
likely also all consecutive upgrades will give +1 damage
but costs might double each time or at least increase significantly.

and let me be real:
to get the 500 coins for the cheapest upgrade, took me already 2 5 minute games.

and not to mention that this is the damage stat alone.
for all the other like 15 stats or things, you can buy upgrades too...

basically, shop too expensive, or at least I really dont like the scaling.

make it a flat +1100 coin cost per upgrade or something.


also, even though I dont know if you would even wanna change it or if that aint exactly why its a roguelike in the first place:

I would prefer if the game didnt jsut cut you off after 5 minutes flat no matter what but would rather jsut simply end with your death.

So as you "git gud"er and also buy more upgrades from the shop, you can directly see that you now reached the pruple wave of enemies.
or got further and lasted longer.

I dont know, maybe jsut me.

anyways, the shop costs is a thing.

oh and obviously explanation for skill amplification and such things are needed.
I did the tutorial but it jsut said the 3 things you could isntantly figure out:
rol with space, shoot automatically.
and one other obvious thing I dont remember anymore.

(+1)

Thanks for the feedback, yes we currently do not provide more tutorials and explanations for the demo, but in the future we have plans to add to the database.

For shop prices we plan to increase the gold earned when playing higher stages and harder difficulties, for demos we don't provide that yet and shop prices are currently still in the experimental stage.

so what DOES Skill amplification do? :-)

Every special upgrade such as ricochet, exploding bullet, drone and others, even the skills of knights and archers use a percentage of amp skills.

For more details you can see the description of each special upgrade in the database

so far I only encountered the poison card where you attack did like skill amp times current damage as posion damage over 5 seconds