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(+2)

the constant chase and the way werewolves react to you standing still really ups the pressure of not being able to shoot while moving and vice versa. i would love to see this in something a little more complex than a wave by wave zombie shooter in the void but conceptually this is really cool and i dig it. love the health meter via screen color. tricky game !

(+1)

Thanks. That was the most interesting consequence of removing one stick out of the formula. But yeah, it'd be a lot more fun if put in a more complex design.