6 i would think, even though its called 7 layer dip, because it seems to just loop through red orange yellow blue purple pink ; but i dont see how i would have influence to visit a 7th floor
TheJonyMyster
Recent community posts
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can i get a hint? i pushed all the boxes onto the buttons and nothing happened, i tried blocking off all the holes so that i could no longer descend and nothing happened, i tried aligning the boxes to buttons on other floors, to eachother as well, nothing happened. put them all in the center and nothing happened. what do
not a fan of the part in gold sword where you lose progress if you miss. the controls arent nearly good enough for that lol. i was at abt 5 minutes and the rest was just that single part where you have to fall and "reach for it". had no idea what i was doing wrong. great game other than that unnecessarily frustrating part. all the other difficulty felt fair
but now that i think about it this doesnt reeeeally fit the theme? the player can move two directions, and side scrollers that dont let you move backwards have always been a thing. your subversion comes from turning that into a mechanic rather than a hardware limitation. ill give it an in the middle for theme adherence
now i know what im about to ask for is basically impossible but, a playable tutorial at the start of this game would go a long way. i found myself ignoring most of the mechanics at the early phase of the game as i could easily weave through the enemies, and i didnt fully understand why they were turning purple sometimes (figured it was just an animation). it was only once things starting getting more complex that i actually started to make connections with how the direction i was facing would work. i ended up lasting for basically forever since i only stopped because i had seen the full difficulty ramp up. this would do a bit better imo if there was less health to fall back on.
to be completely honest this seems to only fit the theme by letter rather than spirit, as the leading mechanics have to do with taking damage to get ammo and changing your direction to block hits. sure theres only one ammo but the game wouldnt be fundamentally different if you could store three bombs. and the fact that theres only one screen isnt really a subversion with these kinds of asteroids-esque games. its a cool idea, obviously not expecting the full polish on it, giving it a 5 on originality and 2 on theme adherence.
the constant chase and the way werewolves react to you standing still really ups the pressure of not being able to shoot while moving and vice versa. i would love to see this in something a little more complex than a wave by wave zombie shooter in the void but conceptually this is really cool and i dig it. love the health meter via screen color. tricky game !