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So I managed to get past the first chase scene, but quickly got very confused. After randomly being jumpscared a few times, I gave up. My apologies.

The sprite of the guy is quite creepy. Good job!

The sound is too loud. The audio was constantly peaking.

I found a very funny visual glitch that happens if you shrink the browser very tight. It reduced the scariness by a good deal.


Fun fact: while I was taking this screenshot, the glitch noise finally loaded in and played the entire two minutes. It was... unpleasant.

All-in-all, it's very rough. Good effort, but needs improvement.


Now, I did play using the github link, but first, I tried downloading the 500 MB zip file, only to find that it's an HMTL folder that I can't run. However, it also gave me access to all of the assets.



Why there five different 58-64 MB models of seemingly identical desks? Why does Floor.glb have 300,000 triangles? It seems like thew reason the game is so large is because of a classic blunder: large amounts of unoptimized 3D assets.

This is a very, very easy mistake to make as a newer developer, especially with 3D games. I'd advise looking into learning how to optimize 3D assets.

(+1)

Thank you, but I won't be updating it in the future. I'm soon going to get the size limit on this game removed, so you can play on browser, but I'm going to leave it as it is as it was just a side project.