Each level introduces a new mechanic and the level design encourages the use of said mechanic. There's a lot of ways to die but the rewind mechanic reigns in the diffculity. My favourite is the very last set piece where I dash through a row of coins.
However, the best thing of this game is easily the visual design. Every hazard, switches and coins are clear to the player, and they are all pleasing to look at because of the animation.
There's so much tween in this game I'm kinda insecure about my abilities, 10/10.