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Neat idea for a game, but execution needs work.  The core mechanic, potion brewing, doesn't seem finished / fleshed out.  I tried making 3 potions, the first I used 3 ingredients without reading that it wouldn't work in the demo.  Then the other 2 potions I believe I made correctly, but I don't know because there was no indication of success / failure and no potions appeared in my inventory.

You're trying to make a stardew valley scale game all at once, but focus on the core mechanics first and then worry about the surrounding features.  The game could also use a slower and more thorough introduction.

(+1)

thank you for your comments. There is a lot I would have liked to flesh out and improve on however the time scale to achieve this was ambitious. I have learnt for the future game jams to scale differently.