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(1 edit) (+1)

First run: Didn't knew I had picked up a camera lol Even though I read it on the controls section, thought it was to move the camera to where you clicked and somehow it didn't work T_T Also spent about 10 minutes crawling in circles. Reached second level, forgot about running xD Disaster

Second run: Know about the camera, strut all over the place with the lights on. Evaporate every ghost in my way. Reached second level, Forest Gump mode activated, didn't even saw the monster show up till I woke up in a mental hospital O.O

Nice! A solid set of mechanics. I would add some communication to the player, say, when you pick up the camera the character says "A camera!" or a message on a corner "Camera picked up". Love the wiggling fingers in the ghosts xD

I had a lot of fun making the second level. The first level is kind of laid back after a while because you know what's chasing you. So, I decided to switch up the second level and increase the tension with real stakes (going back to the start) if you lose. I'm glad to hear it didn't make you ragequit. As an apology though, there's a little easter egg if you crawl back to the beginning on the second level. I don't think many people have noticed you can crawl and the monster can't get you.

I will update the game later with sparkles and visual cues to let people know there are items there. I originally intended to have a voice over to let people know what was happening, but I ran out of time.

Thank you for your feedback! Messages like this make my day.