Design by substraction is a hard thing to do well. You've basically designed tedium - every tiny move requires a click, and exploring the map is also mostly guesswork I suppose.
Got stuck in the moment when I found the up direction, Alt didn't swap out the arrow, so I was basically stuck in the pit forever. The key bindings are quite funny, not gonna lie :D
Of course, congratulations on making it through your first jam! And the graphics were quite nice too, the camera work was decent, and the idea - maybe had some potential of which I too can't think of.