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(+2)

You evil mastermind you. First off, I hate the game that I'm assuming inspired this as its art styles (there's multiple), fonts, and mechanics are extremely inconsistent. For some reason though, everyone enjoying the game just overlooks this. It kinda hurt's my eyes. But...., the fact that our favorite developer has made an engine that essentially gives ppl a chance to made their own (better) version of said game give me hope in the gaming space that we currently subside in.

10/10 will probably buy twice.
- LadiiPixel

It's pretty much become a genre at this point, hasn't it? I used to believe innovation stopped being a thing recently, we'd already threaded all the possible ground on gaming, so it's pretty cool seeing history happen before our own eyes.

I wasn't really planning on making this engine originally (conceptually it's not very challenging stuff going on behind the scenes) but I experimented a bit with making my own game for a jam and figured "heck, I've got some cool code here, might as well clean it up a bit and turn it into an asset". The biggest challenge really is GM's performance, the number of enemy-to-enemy collisions increase exponentially as the game goes on and it makes things go from smooth to unplayable very quickly once you hit the sweetspot.