I really enjoyed the challenge of this game, the variety of enemy patterns and hallways/situations to traverse provided more depth than I anticipated when I first started. One interaction that I kept losing to was that when enemies are pacing back and forth, they turn on a dime and their light catches me before I can process/see that the enemy has turned. I wished there was a bit of lag or a swing on the arc of the light like how the rotating enemies lights spin in a circle further in. I might just need to get good though :P.