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Wizard Parkour

83
Posts
A member registered May 20, 2023 · View creator page →

Creator of

Recent community posts

Well being a big fan of Noita I do enjoy the theme of this game (if you haven't played it you need to). The combinations felt fun to discover and all unique! This is a fantastic concept, I hope you keep working on it or something like it. Also a small note, the elements being all black triangles can be a little frustrating. Maybe adding color to the symbol would make it a little easier to see.

yeah it was challenging to get the player controller feeling right. I appreciate the the play though!

The movement and jumping feel responsive. The collision for the coins, sharks, and pitfalls all work. I know you didn't get to finish but this is a great start!

great game, love the art! Now that Jack Drope has liberated the oil rig he could use this as a mobile base of operations for his private military, a group without borders, providing their services to all clients, regardless of nation or ideology.

What was there name again?

Thanks! It is actually a unity asset which I just now linked in the description. But all of my textures I made in GIMP with a 32x32 size and The low poly models I made in FreeCAD. I also lowered the render scale by using a render texture for the camera with a size of 320x240 to match the ps1.

Thank you for trying it out! I spent so long on the character controller I never thought it felt right but I'm glad someone thinks it's okay.

Great concept. The art is great and it a little fast paced but I thought it was fun. A small note, you can beat the game by doing nothing, which could be intended, I thought it was funny.

I really liked the idea of managing oxygen for weapon ammo, that was really creative!

The is great! The art is very polished. I love the characters facial expressions as you play.

This has good bones. I am not familiar with Godot but the movement and camera feel smooth. The environment is great! The bubbles added a nice touch and the rock walls look natural.

Nice! The graphics are great!

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This is really good! The art is really great and like the other guy said your shooting feels spot on. The animations feel really well too.

Only problem (not really a problem) is there is a full screen button for itch.io and one for unity overlapping. You should be able to turn off the itch.io one in the page settings.

Great stuff, I am not very good about keeping away and building at the same time. I like the water "blade"

I appreciate the play! Yes I only wish I had better skills to go with his music haha!

Thank you! My friend went way too hard.

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Current author times are:
10 gems - 73.38
0 gems - 6.00 (my friend is crazy idk)

I noticed that could happen, then I increased the bounce and decreased the friction so they got really lucky!

Thank you! I appreciate that. It took a long time to get the sliding to feel right. I'm so glad you enjoyed it.

Thank you very much! I wanted to go for a ps1 style but ran out of time

Yeah, I like the new look and variety of objects. I think I had 9 paws on the screen and wasn't fast enough to keep up.

Thank you for playing! I spent a lot of time on the movement and weight of the ball. I wanted you to be able to slide without pressing any buttons like a real marble. Also level design is not my strong suit.

Thank you for playing! I updated the page, thanks for catching that!

Love the art style! I thought the leaves being there own rigid bodies was a cool idea.

No but I just removed the movement script. I can easily put it back in. I went back and forth on how I felt about it.

Thank you! I wanted more levels but spent too long on other things.

Thank you for playing! I had hoped to make more levels but I got hung up on the movement for a long time. (Still feels floaty but better than before)

The slider with the "mouse" image should change the sensitivity. The sliders themselves are kinds broken. So if you turn the volume to 0 and then start the level and come back. The slider will say full but it is really still muted. Making it super loud if you move the slider when full. Same of sensitivity. But it still works!

8.72 seconds for fastest clear! Love the look of the cat!

Hey thank you so much! I am honored!

Thank you, I am honored to be compared!

Thank you for the feedback! I had 3 levels planed, but ran out of time. It was going to be Cave then city and then space.
Upgrades would have been a great idea and probably super easy to implement, thanks!

Thank you!

Your avatar is horrifying. I love it.
Also thank you!

Love it! Very unique.

Thank you!

Thank you! I really liked your game as well.

Well it seems to work now! I like the options menu, very funny. One problem is I can't tell which direction I am facing before I lay down a road tile. Not a huge deal I just double tap the direction I want before placing it down. Still cool though!

I had to use google translate.
But thank you for the feedback!


Мені довелося скористатися Google Translate. Але дякую за відгук!

I added that to be a hidden shortcut around the first section. But yeah it looks a little weird with the shadow and no wall. And by too thin do you mean the enemies can see you through walls? I noticed that would happen and instead of fixing it I just designed around it. So my apologizes if there was some spots where that happens.
But thank you for the feedback, I always appreciate criticism to learn and get better.

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I unfortunately have the same error.
"libgcc_s_seh-1.dll was not found"

"libstdc++-6.dll was not found"
Hopefully it is an easy fix, but I'm not sure.

This is a great concept. I can imagine this type of puzzle getting very complex with more colors. I really like the tool tips that pop up telling you to press "e" or that you need a key. So while there wasn't much instruction I never felt lost or confused.