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That was refreshingly good. I really like the idea of a single burn to land your ship. I think the game is a bit difficult and most of the time is seems that the best option is to burn early with a very shallow angle so you don't go bouncing off the pad. The game looks really nice though

Thanks!  Yeah, with more time, we would definitely go into tuning the physics/forces/friction.  But we got the overall concept down and were able to pump some fun into it before the deadline.

If we mess with it after this, tuning would be priority number one.

Yeah I feel that. We also went for a physics based game and man can it take some time to tune all the variables to get a good game feel