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(+1)

Lots of fun to blast around everywhere, bouncing off of every surface. I ended up completing all the levels except the last two, which I tried for a bit before giving up on.

My biggest critique would be your implementation of the Light/Dark theme. It's present in the form of turning the lights off so the enemies don't see you, but frankly it felt disconnected from your regular gameplay. What I mean by that is, if the enemies *always* behaved how they did when the lights were off, then the game would just feel more succinct. 

Also, the fact that your main mechanic for light/dark was declared optional (in fact incentivized not to take part in it, with the achievement!) just felt weird.

Still though, I rated this one high! It was very well made and achieved at what it set out to do.

Well done!

(1 edit)

Thanks! Glad you gave it a try and liked it! And thank you for the feedback. For the theme feeling disconnected, I would have sort of have to agree on that - the implementation is a bit awkward, and if I decide to follow up this game with a new (separate from the jam) version, the lights may just get completely removed. The levels get a bit unbalanced because I was in a bit of a rush near the end of the jam. But overall I'm proud of this game.

(+1)

As you should be proud! I wouldn't say the game got unbalanced at the end; moreso I just lost my patience and wanted to move on. I think the difficulty was probably correct.