Good concept feels to rng based as having to move the entire way across the map can kill you through no fault of your own
Viewing post in Move the Tower! jam comments
Yes, with more time I would like to implement proper "hand-made" levels with a nicer difficulty curve. Maybe also increasing the player speed and/or making that an upgrade. Eg. "Do you want a new weapon or a speed boost?" The lack of time meant hiding the lack of hand-made content with random generation for "infinite" gameplay, which sometimes lead to very difficult stages. :-D