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(+2)

Good concept and art direction but more could have been done to fully realise said concept.

The main draw comes from tactically converting enemies (stronger enemies are more dangerous to be around but will be more powerful once converted) and the decision to go and convert someone else or keep the converted enemy on high health so enemies should NOT be in separate rooms and instead should always be able to hit you or put them in an entirely different arena where your converted enemies cannot reach them.

You had a great idea but that can't carry you all the way! Still, I was impressed and enjoyed my time with this game.

(+1)

Awsome feedback, thank you! So you would have liked it more if it was a giant arena instead of separate rooms if I understood correctly?

(+2)

No seperate rooms is fine but each room should have been more open rather than cramp and maze-like because you could build up a whole squad in one section and they'll just automatically go and destroy another group in a different section of the room.

(+1)

Ok now I understand what you meant, thank you so much we are going to keep this in mind!