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(+1)

It's pretty cool! I do think making the dithering not screen space would have been better though.

Thank you for the suggestion! We did try that initially, and while it didn’t look bad, it was hard to achieve an interesting look with it (also I’m not the best programmer) :(

Also normal dithering made it hard to see what was going on many of the times in the game, so we chose this method instead with the outlines.