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Wonderfully atmospheric! 

The audio is great throughout, really adding to the tension that never lets up, and the theme song during the title screen is fantastic. Loved that low, growling John Carpenter-esque bass!

Loved the cryptic placement of the keys, definitely reminiscent of early Silent Hill and Resident Evil titles with the almost surreal methods used to find them :)

The transition to the second level is a brilliant change of pace, I hadn't looked at the screenshots before playing so was not ready for that! All leads into a really strong ending that works perfectly with the hints dropped via the notes.

Had a great time playing :)

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Thank you so much for the kind feedback. Sometimes I feel like my story, art and code are all held together by duct tape and I put a bow on it and presented it to the world. Everyone is so kind to each other in their comments; I love how positive it is. Maybe we all understand each other's pain through developing our games.

I used Garageband to make the intro song and there's an instrument preset called 'Dark Bass Drive' with a transform called 'Slow Filter'. At really low tempo it starts to sound like that. It added so much tension to the arrangement.

Silent hill, Fatal Frame and Resident Evil are huge inspirations for me. I love how one second, there's absolutely no action and then suddenly you're running for your life. I figured the first level might get boring or people might be really good at it. So, I wanted to completely pivot the gameplay on the second level.