i ran into a few issues...the opening newscast cut scene was not even close to synced with the audio(i gave the game a second play and did not make it full screen and it was closer but it still seemed a bit off)...
later...i was killed because the character wanted to explain she picked up one of her tapes while the radio was charging -what i mean is, while she is talking, the bugs were killing her ...the audio levels for the dialogue were all over the place -'ready to boom' was much louder than the opening narration on the first dumpster...there is no incentive to kill all the bugs...apart from the voice nothing says this is a girl fox...being sent back to the start is very, very punishing ...the keys you have chosen are spread out, zxc asd qwe sdf are - are all within reach, you are forcing the player to look away from the screen
those are all my negatives...now for the positives
characters stand out well with the environment, they could have more detail, but keeping them simple like this adds to the flash style games - like really, it looks and plays like a flash game - in a good way...i can tell there was alot of time and effort put into the voice acting, just equalize those levels a little better...the camera zooms looked good, but let me control foxy while she is talking(mentioned above getting killed), that or let me start kicking miss ant after the third tape...which reminds me, the audio tapes could be checkpoints, since they seem to be scattered in that way...
the negatives look bigger than the positives because of the explanations and solutions, do not be discouraged, the game has lots of potential that a 9 day jam does not usually allow
kif