Well, I wanted to say nice things about this game but I feel I should wait to run it with a group before I review it properly, as I’ve only toyed with the system in solo play for now. In the meantime, I’ll comment on this cool thread I guess haha.
I feel this is probably the CLEANEST hack on this lineage I’ve ever seen. I generally don’t like to run mosnters with save stats but the mind/body reduction makes it work very cleanly and easily to improvise in the spot. I can also say that, even though the fatigue to inventory slots system feels weird, it really makes a whole lot of sense once you start using it. Magic feels great! It’s elegant and it makes me very happy to finally see such a “complete” implementation of GLoG style spellcasting.
But to me what steals the show on this is the clear fiction-first approach and influence. THE PLAYER AGENDA TY SO MUCH! Also the fictional positioning a la blades’ position&effect is super well implemented. TTRPG’s rules & systems can be understood as languages you learn to use, and this one feels so natural. “Oh, that is going to be trivial, so I just go.” “Mmmmmh, that kinda feels impossible because I don’t even have the tools to do it!” It.just.works (?
With such a great toolbox, I would love to see more -content- for the game tho. Like a compilation of magical items, deities, archetypes, an expanded bestiary, etc. But in the meantime I’ll just have some fun making some of my own ha <3
EDIT: also, as a 3rd world citizen, I thank you thank you thank you so deeply for the generous community copies policy ;_;