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Well, I wanted to say nice things about this game but I feel I should wait to run it with a group before I review it properly, as I’ve only toyed with the system in solo play for now. In the meantime, I’ll comment on this cool thread I guess haha.

I feel this is probably the CLEANEST hack on this lineage I’ve ever seen. I generally don’t like to run mosnters with save stats but the mind/body reduction makes it work very cleanly and easily to improvise in the spot. I can also say that, even though the fatigue to inventory slots system feels weird, it really makes a whole lot of sense once you start using it. Magic feels great! It’s elegant and it makes me very happy to finally see such a “complete” implementation of GLoG style spellcasting.

But to me what steals the show on this is the clear fiction-first approach and influence. THE PLAYER AGENDA TY SO MUCH! Also the fictional positioning a la blades’ position&effect is super well implemented. TTRPG’s rules & systems can be understood as languages you learn to use, and this one feels so natural. “Oh, that is going to be trivial, so I just go.” “Mmmmmh, that kinda feels impossible because I don’t even have the tools to do it!” It.just.works (?

With such a great toolbox, I would love to see more -content- for the game tho. Like a compilation of magical items, deities, archetypes, an expanded bestiary, etc. But in the meantime I’ll just have some fun making some of my own ha <3

EDIT: also, as a 3rd world citizen, I thank you thank you thank you so deeply for the generous community copies policy ;_;

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Oh, wow. I'm so glad you loved it so much. This was a "make something for your own table" kind of project, and it's fantastic that it's also perfect for someone else. 

On the matter of content, the next project I was working on was basically a content supplement for the game, a bunch of spells, items, patrons, and everything else. Unfortunately, life got in the way so heavily and now it's very far from the light of day. 

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Welp, somehow this game became my main fantasy system for both GMing and solo-play during this time lmfao. I actually started making a hack/expansion for it. I’ll probably upload it to itch once it’s done, if you guys are ok with it. Here’s an early draft I made if you want to check it out. It includes like a bazillion new spells and a couple new archetypes and variant rules I use. Obviously, some things are way more cooked than others, the completed new Archetypes and the Spell list i.e. have seen table play already haha. The skills thing and the wealth system need WAY more work tho.

I’m also planning on running a Dungeon Meshi (ish) campaign with this, so expect things like cooking mechanics too :p

ALSO, I wanted to ask how do you guys feel about a fan translation to spanish? I’ve already translated some things for table play (I have non-english speaking players) so it wouldn’t be too much of a stretch to finish the whole player’s guide at least in markdown format.

Tysm again for this game and the GM guide. I’ve been jumping around different NuSR systems a lot for the last couple of years but I feel this one is going to be my home for now :)

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Hey, once again I'm glad the game fits your play so perfectly. 

I'm quite intrigued by your expansions, they make the game look quite different, almost brand new. 

About the translation, all the text is cc-by-sa for that exact reason, so feel free to do it :D

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I'm in the same situation, loved the game and changed the rules of our campaing of Forbidden Land to this incredible game, it's so deep in it's simplicity making our games more narrative. 

Can't wait to read your finished rules Nimlouth you have great ideas there like the wealth system, great job! I will play with some of it.

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Nimlouth ¿hay alguna manera de contactar contigo? Me gustaría intercambiar impresiones e ideas sobre el juego.

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Yep, you can hit me up on discord! I’m on The NSR Cauldron and the Carin RPG servers! “nimlouth” is my username too! I stopped working on alternate rules for a while because year-end student grind got super crazy. Hopefully I’ll come back to RPGs after the holidays and see if I can make the “projects” rules for long play and re-think the wealth system so it’s easier to teach to newbies.