That's a really cool concept, held back only by the lack of time you had for content and some polish. I would love to see a full game like this.
I do wonder, does everything actually go through the internal logic that's described in the Hacker menu? I spawned walls using "If Player Idles, Then Player Shoots Wall", but the created Walls did not follow the rule "If Wall dies, Spawn one scrap". I'm also a bit sad that "If Player dies, then Player wins" didn't quite work.