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That's a really cool concept, held back only by the lack of time you had for content and some polish. I would love to see a full game like this.

I do wonder, does everything actually go through the internal logic that's described in the Hacker menu? I spawned walls using "If Player Idles, Then Player Shoots Wall", but the created Walls did not follow the rule "If Wall dies, Spawn one scrap". I'm also a bit sad that "If Player dies, then Player wins" didn't quite work.

(+1)

Thanks for playing :D I tried to make it work how you would expect it but there are things I have missed, when the player dies they cannot win anymore, I messed around with what actions I wanted to create to make sure to not create weird stuff, the wall one should have worked so that's probably an oversight on my part, (probably the created objects don't get the full rule functionality or smth)

Oof, I looked back at the code and turns out I was forgetting to connect some signals for dynamically created objects haha, my bad