Play the simulation
In the System's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #4 | 3.273 | 3.273 |
Originality | #4 | 3.727 | 3.727 |
Overall | #5 | 3.545 | 3.545 |
Fun | #5 | 3.818 | 3.818 |
Controls | #6 | 3.545 | 3.545 |
Audio | #10 | 3.364 | 3.364 |
Graphics | #11 | 3.636 | 3.636 |
Theme | #14 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.stable
Wildcards Used
UNO
Game Description
Bend the rules to traverse through all the puzzles!
How does your game tie into the theme?
you are playing as a hacker that can alter the game's rules, causing objects to malfunction and behave incorrectly
Source(s)
https://github.com/Steaf23/GWJ60
Discord Username
steaf.
Participation Level (GWJ Only)
about 6 or 7
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
name
description
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Comments
I LOVED THIS. One of my favourite entries of this jam: give me some clever mechanic to change the world's rules, and I will fall madly in love with it. *-*
It's a pity that you managed to create only four levels (I surely know how time runs away faster during the jams :P), but I enjoyed all of them a lot. The core concept is so powerful and well implemented that there's a lot of potential for a complete game, here. If you'll ever add more, I'll be glad to play again and again. The reminders to the masterpiece Baba is You (which I also love) are clear, as you stated in the comments; well, that's not something easy to be compared with, but I believe you did a great, great job :)
If I may add some critique (just wanting to be constructive - my overall opinion is hugely positive), there's one important thing that you have to consider when you give so much freedom and power to the player: borderline cases and exceptions. The player will try to (...well, I tried to) break the game by pushing the rules to the limits, and the game should allow the player to experience the consequences. For instance, I saw that you allowed the spawning of multiple main characters (that's the kind of borderline cases I was referring to). I was amazed when it happened, because it was possible by the rules and it was also possible in the game: that really felt like I was able to do everything, and the game seemed fair. However, this lasted two seconds, then the game broke and I was forced to restart. That felt unfair, because it was like the game was lying about my possibility to put anything in the rules' slots, and in the reality there was only one scripted solution.
Of course, I know that managing exceptions is not the easiest thing, especially during a game jam, and just the fact that I could see four main characters on the screen was wonderful. My comment is just to tell you something about my experience, from the perspective of someone who deeply loves this type of games to someone who -I believe- does too. I do not mean to tell you what to do, or that the game is incorrect; I'm just wondering about things :)
In conclusion, thanks a lot for the submission, I loved it and I hope that it doesn't stop here. Congrats!
Thanks for playing and for the critique! I agree with you, the player thing is kind of a bug I didn't get to patch fully. This happens in general when you let something create itself, it goes wild, but in the case of the player it might lead to unwanted situations because I was not able to test it all the way. I am considering fixing the bugs and adding more levels if time allows
Great idea! Reminding me of baba is you :)
Thanks for playing, baba is you was indeed one of my inspirations for this game
That's a really cool concept, held back only by the lack of time you had for content and some polish. I would love to see a full game like this.
I do wonder, does everything actually go through the internal logic that's described in the Hacker menu? I spawned walls using "If Player Idles, Then Player Shoots Wall", but the created Walls did not follow the rule "If Wall dies, Spawn one scrap". I'm also a bit sad that "If Player dies, then Player wins" didn't quite work.
Thanks for playing :D I tried to make it work how you would expect it but there are things I have missed, when the player dies they cannot win anymore, I messed around with what actions I wanted to create to make sure to not create weird stuff, the wall one should have worked so that's probably an oversight on my part, (probably the created objects don't get the full rule functionality or smth)
Oof, I looked back at the code and turns out I was forgetting to connect some signals for dynamically created objects haha, my bad