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Real interesting gimmick! Very hard little game, but interesting nonetheless.

I would suggest, as a way to make the game not as frustrating for the player (or as an option, mayhaps), to make it so you know where the player is, or just give slight hints of it, so you don’t feel as lost in the dark.

Instead of making the player constantly face difficult challenges, you can make them repeat tasks, which makes the player feel like he is in a bit more control of the game at times. That is my suggestion though, being quite the casual myself hahaha

(+1)

Thanks for the feedback! I am definitely considering adding better level design and effects while in the dark, but, being a very inexperienced gamedev, this was about as much as I could come up with in the timeframe.

I get that! It was still quite impressive you were able to come up with this game in the timeframe by yourself!! I would highly suggest you to continue tweaking it for a little bit before moving to your next project. That will give you many insights into what to focus on your next games designs!