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Wow, thank you for this in depth review!

Yes, I spent most of the time on the art and mechanics, so not much time went into audio or balance testing. 

I agree that the card draws can be frustrating at times. I was thinking of instead allowing players to have a choice of direction for each card to eliminate this issue. Or perhaps just speed up swapping time like you suggested. 

Thank you for the tips about the resolution! I'm guessing you mean the differences between the character screen and game screen? I googled "Mixels" but just found things about the lego sets, is that what you intended? I'm not sure how this applies to be honest, maybe I'm missing something?

I'm glad you enjoyed the crew members! That was something I really wanted to try out, but there isn't much to do with them after they've been upgraded to lvl 3 like you said. 

Thank you so much for your feedback!

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I'm sorry, I thought it would be easy to find out about mixels but I've been looking for like 20 minutes and I didn't even find a website or video that explains it! Basically the idea is not to mix resolutions. I read this in Michael Azzi's "Pixel Logic" book (page 21), you can find it on gumroad if you're interested. It says one should never mix resolutions. Basically all the pixel art should fit on the same "grid", there shouldn't be a sprite that looks like it was resized 2x, if that makes sense. Another way to say it is all the outlines of the pixel art should have the exact same thickness.

Ah, I see. Makes sense, thanks!