Thanks for your feedback. I have a habit of making jam games too hard. I made it very hard to die this time so most players would experience the item and enemy scaling later on. Mobs originally followed you up grav lifts but it was causing some issues so unfortunately I had to settle on just letting the big slashers follow you up 1 block stairs.
Viewing post in Light up the Dungeon jam comments
I understand the choice of difficulty. I had a similar problem in my last game jam that I participated in, and it turned out that there were people who weren't even interested in going until the end.
About the physics of the enemies, it's something very complex to work on in just seven days, so those floating enemies that shoot were very creative.