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Oh gosh thank you so much! This is some great feedback.


Do you have any other examples of the characters feeling stiff? I can see about sending annie and emil to the chiropractor.

(2 edits)

The stiffy-ness mostly just stemmed from the attack animations, really. Like basic movement and rolling I was pretty okay with. Now that I replay it though - I think Emil has the same amount of end lag after his sword swings I could also do with less of. Also that screen shake when he attacks in general ahhh not too big a fan? Obviously you need some of this stuff; the end lag and the shakyness to make attacks feel a certain way, I just think maybe they could be slightly lessened?

Hmm some other random tangents... I had some problems swapping lenses when using my 360 controller's analog stick; presumably because it was accepting extra inputs or something when I moved the stick a direction and it just kept rolling over my desired lens. I was able to avoid this by either making reaaaally delicate stick inputs, or by just using the DPad for lens swappings. Something could prob be done about that. ALTHO I just now realized this issue seemingly doesn't exist if you play the game on Fastest with the lower framerate; so the FPS being increased on higher settings seems to be the prob

Also... really petty but... Boktai 2 had a sort button for its item menus... I long for it so much here... My item menus got so dirty and disorganized. Is there one and I just didn't notice it? 

Ok! I can't do much about Emil's sword combo, but the controls should have been tightened up a bit, and the frame swap issue fixed too.

Let me know if there's anything else you have in mind, thank you!