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(+1)

thanks for the feedback! huh, weird that the keyboard didn't worked, could swear I had set it up.  As for the camera, the one level that the character goes really far was one of the last ones made and I  wanted to keep the  "puzzle" (if you can call it that) on the full view, like the other stages for consistency. if I do end up pushing this as a  full project after the Jam is done, I'll try to improve the camera system  for sure!