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(+1)

Here is my feedback: 

- It would be nice if you could defend against projectiles like the bones by hitting them in the air. The "energy balls" on the other hand should not be able to be hit in the air. Adds variety and rewards skillful play. 

-There is some kind of bug with the dialog, glitches weirdly at the edge of the box some times as words are spawning. I think it happens when the last word of a line cant fit and is moved down, it looks weird. 

- Quite like the humor and appreciated the small animations like the shopkeeper shaking his head. Great job.

- There is a small animation when a coin is dropped, you get the coin and the graphic disappears. It would be more fun to pick it up. You could even keep the time of removal so you have to hurry to get it. 

- Music is great, but this demo needs an overworld theme. 

- Mantrees create a interesting gameloop where you try to bait them out. 

- I kind of want the pushback on the rockeaters to be further, so you can "juggle" them. Actually kind of want pushback to be further overall.  

- Rocks and other obstacles should block "energy balls" so you can hide behind them.

- Would like a dashbutton. 

-Can you get yourself out of the petrified condition? I get fucked so quickly I am not really sure. Otherwise if its not already there, buttonmash to be freed. 

I am going to continue working on my own shit now, but I will play this further and get back with more thoughts later on! 

Its good shit.

You obviously have great taste, because a ton of your feedback is already implemented! The overworld theme is done, energy ball projectiles are always blocked by walls, getting out of petrify is easier (you're intended to mash the movement keys but I've made it less strenuous) and coins have a new more satisfying collection animation in the game on my end. I'm planning on releasing a 1.1 version of the demo with all of this and a new boss ASAP :)

I'll post some more thoughts on the thread.

Thank you so much for playing!

I will eagerly wait for the next version then before I play further!