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(+1)

Any idea how possible it would be to port your shader over to Unity to use in a game?

It would require reconstructing the entire setup, as it instances "physical" stitches on a canvas as opposed to just using a material shader :) 

It would definitely be possible, but it falls outside of my area of specialisation, as I haven't worked with Unity before :/

No worries! I love your shaders and might attempt it one day!