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(+1)

I love precision puzzle platforms they're super fun and satisfying to play, but I think these types of games need a way to keep encouraging the player to continue playing by giving them short bursts of satisfaction. I think this game would flow a lot better if it was segmented into multiple smaller rooms, that way the player would have smaller goals that would keep them motivated and playing. Other than that though this was a super fun time!

(+1)

I'll definitely keep in mind having multiple smaller rooms instead! Originally I wanted the game be a bit more "open" rather than segmented, but eventually I realised I didn't have much to work with in terms of level design experience and overall platformer level tools. Having large rooms with little bits in between the large rooms felt like a compromise, as I could work with a few large rooms and then tweak what's in between them.

Really glad you enjoyed it!