I've played through everything I found in version 1.5 (not sure how to update to 1.6 while keeping my savefiles, also I don't think I ever found that fourth party member), including past the end-of-demo message, and I think this has a lot of potential! I like the artstyle, the music and the general surreal atmosphere, and the story is positively harrowing so far. I also find it interesting how you’re seemingly able to retroactively decide what Winter’s relationship with Velouria was like, or at least his views on it, through your ingame choices.
Here's some issues I did have with the game, though admittedly I have no idea whether some of these are intentional or not, or if any of them have been fixed on 1.6:
- It seems that the game will always autosave right after you die, locking you out of playing on that slot. I’ve actually lost a significant amount of progress once because of that, so if it’s intentional I’d at least try to communicate that you have to frequently save manually in order to avoid it.
- The Simpleton and Finish stat screens appear to be identical, and both of them cut off near the bottom, preventing you from seeing the character’s Swagger bar and Biography.
- There’s generally a lot of issues with sprites transforming when you interact with them from certain angles. Lacey Door turns into Billy when she’s talked to from the side or from behind, and I remember a similar thing happening to one of the carcass enemies as well. The mirror that gives you the Gaslight skill disappears if you interact with it from the side or behind, and the rope sign in front of the well turns into a blue potion if you interact with it while standing right on top.
- On a similar topic, it seems like interacting with the mirror for the first time in the unfinished part of the map shows the text for gaining the Gaslight skill, even if you already got the skill from the previous mirror.
- The default attack being “blasting with bullets” ends up being weird when paired with the Confusion status, since it makes enemies without any visible guns start shooting themselves or the party out of nowhere.
- Enemies appear to skip their turns very often. Not by guarding or “waiting to see what happens”, they just don’t do anything and there’s no combat message indicating it’s intentional. It was especially noticeable with the Crowcrone, who permanently stopped attacking me after she used the Butchering self-buff.
- The PCs’ sideways walking cycles are very odd: there are visible black lines in the air above their sprites, and they appear to be missing a second contact pose which is very distracting imo.
- The game seems to stop responding to keyboard inputs when you run away from the Euthanasia, but only if you started the fight by interacting with her instead of colliding with her. I don’t know if any other enemies have this issue.
- The Crackerleader gun skill is kind of busted, in my opinion. The high total damage is one thing, but because it hits multiple times it can also easily make back like double its Swagger cost when used, so it’s effectively free to use and very easy to spam. The closest thing to a drawback it has is that sometimes you won’t start combat with enough Swagger to use it on the first turn, but it only takes one or two attacks for it to become spammable again.
- On the other hand, does Sarah’s Curse work on anything? It never affected any of the foes I used it against (Hallowed Mother, the flesh guy before her and the fishmen), and I haven’t felt the need to test with later enemies because she had the seemingly superior and actually working Deathcurse by then. I can’t tell if they were all immune to it or if it just had a very low chance of activating, but either way it felt quite underwhelming.
- When you recruit Sarah again post-demo, her talking instance seems to remain in the pond for some reason, only becoming invisible.
- For some reason, the text box for the Rusted Key (East)’s pickup text permanently stays on the screen after picking it up, and not even closing and reopening the game seems to fix it. It also seems like the Crowcrone’s overworld sprite doesn’t disappear when she’s defeated until you leave and reenter the area.
Overall, a pretty good demo and I’m very interested to see where it goes from here. I hope this feedback helps.