This might be my pick for best game in the jam, and that's after seeing quite a few games. This game feels exactly how a speed-based platformer should; simple controls and mechanics with a high ceiling of mastery. As I played more of the game and got more familiar with how to use the bouncing and how to maintain momentum, it got more and more addicting to try and spin my way through the whole level. The level design was also on point, with each level introducing new gimmicks, and changing the color palette and music with each level was a great touch as well (clown music is impeccable). The only real criticisms I can come up with is that the difficulty spike in Hell is pretty noticeable (with all the hazards near pits, it's pretty easy to get hit once and die for a minor mistake), and that the light/dark theme isn't super ingrained into the gameplay, mostly just serving as a difficulty toggle. I had to stretch a little bit to come up with these critiques though; if it wasn't for the relatively short playtime, this could be on Steam tomorrow and I wouldn't bat an eye. Amazing work!
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Thanks, and I'm glad you liked it! Speed based platformers are some of my favorite games ever, so it's only natural I made one. Looking back on the game, I do agree with the critiques - I made the hell level quickly and it was hard to balance it without much time to get any feedback, and the lights aren't super integrated in the gameplay - somebody else pointed that out too. The color palette swapping was something I thought of before the jam even started, and I'm surprised that most of the games don't seem to do that.
And yes, the clown music is truly epic