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I thought I recognized the player asset from somewhere! 

I remember your GWJ#58 submission: nicely done! As before, amazing 3d models. Though, this time, the camera sometimes glitched randomly. The animation could maybe have been more smooth. Wonderful vegetation assets (trees, grass). Could we maybe hope for some animated grass in a future entry? (^◕ᴥ◕^)

I liked the fighting mechanics, and I really appreciated that I could replenish my health/mana by defeating my enemies. The levels started to become repetitive after a while, and sometimes I had to move around to find the obelisk-like thing. 

I really liked that you could choose an upgrade at the end of each level, and that they changed every time. Thanks for posting! (^˵◕ω◕˵^)

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Thanks for playing our game and glad you liked it!

Yes, it is the Pharaoh coming back to another jam. (He is even older from my very first jam (GWJ47) which didn’t made it into submission) But last time he got the texture upgrade, while now a massive animation upgrade and new staff weapon.

Thanks for the notice here. I was too tired after jam but also updated that info on game description!

Animated grass would be cool! Although we had already performance issues and I don’t know how expensive that is.

I agree that the levels are a bit repetitive. As per usual we over scoped here. I had also made a snake or wanted to add more mobs to give some variety to the levels or different mob behaviors.

Making vegetation assets was new for me this jam and interesting to make. Glad you liked the replenish mechanic, I was hoping it makes playing more comfortable.