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(1 edit) (+2)

Creative puzzle game! I liked how you had to figure out the right configuration and order of the eyes to get through. 

It did take a while for me to figure out that there were different types of eyes (I didn't read the description beforehand). It never occurred to me that your light and the throwable/place-able lights would do different things. Even once I figured it out I never realized the difference until reading the description. I think this may be due to how dark the game is overall for me since I'm not looking too closely at black on black. For the jam version, there isn't really a problem, especially since you put it in the description, and doing trial and error is short enough that there's no major issues. If this were to be expanded though, especially if levels get longer, some more in-game explanations would be needed. You could even change the shapes of the eyes to be a bit more drastic so as to be told at a glance.

All that of course could just be chalked up to user error, so don't pay it too much mind. 

My favorite puzzle was level 3. There's something satisfying about using the level and eyes to your advantage to get the lightbulbs where they need to go! In the case of expansion, I'd like to see more puzzles along these lines, where you manipulate something through the eyes, rather than just lighting up the right ones in the correct order.

Great job everyone, and a solid entry to the jam!

(1 edit) (+1)

Thanks a lot for your elaborate feedback!
If enough people enjoy our game, we definetely will improve on the in game tutorial, with a much slower start explaining each mechanic on its own. Knowing that missing an explaination might be detrimental to the fun of the game, I added a short explaination of the eyes in the description :D But like you admitted yourself, I assume most people dont bother reading past the controls, which makes the in game explaination much more needed.
Thanks for playing, we are glad you liked it :)

(+1)

one of my ideas was to see in the dark and the light was just for the trigger but that didn't fit the theme as well
and thanks for spending that much timing writing that much. It had to be at least 50% of your grade.