Thanks for checking it out again! I'm not particularly good with music or sound effects, but I'll try to add those on the proper demo, and I'm definitely going to slow down the combat turns, as well as indicate things like status conditions and passive traits more clearly. And yeah, most of the pause menu was always there, but I didn't add the disclaimer on how to open it until later because I somehow didn't realize most people wouldn't instinctively know to press Esc for it.
I did play your demo a while back and have been meaning to review it since, but I'm still gathering my thoughts on it. It's a lot to take in and analyze, and I mean that in a positive way.