hello, I played for about 30 minutes. I can see potential, but to be honest some things were definitely pain points
- the camera feels way too zoomed in, I would back it up a bit. It gets a little disorienting
- the enemy designs/player/interactive items really stick out in a bad way. The background has a much more detailed and organic style, whereas the enemies, player and some object look like simple children’s book illustrations. It makes the art style seem disjointed
- the terrain textures look too much like textures. You can see the obvious tiles repeating, which looks strange with this type of art style (as opposed to pixel art). The underground area looks good but the surface terrain just looks off
- the UI, text, map, etc also don’t feel very well designed. The script font, hierarchy of sizes, and art style just need a redesign.
Idk, it seems like 2 different artists were working on this without deciding a cohesive style together. I really think the art style needs to be mainly focused on, because it really just distracts from the gameplay