Yeah. I was in a hurry due to the time constraint so I kept the game very basic and left in loads of faults and oversights. I was entertaining the idea of making an updated version on Godot with all kinds of fancy things in it in addition of fixing bugs, but I've had no time to sit down to properly start coding anything new since the game jam. Should work on fixing that before the next year's game jam begins.
Thanks for the comment, though!