The battle system reminds me of an old nintendo game I used to play when I was a child! Love it!
Make it a bit more predictable, by having them talk about their moves or countermoves or something :)
And the shift between the world is amazing, the atmosphere and the music changes and I like that kinda contrasts a lot :D
Solid game!
Viewing post in RPS Ultra Adventure jam comments
Thank you so much for the thoughtful feedback we really appreciate it! We never explicitly mention it in game, but the enemies' moves are actually weighted in terms of how strong each attack is, IE an enemy will be more likely to throw scissor if scissor is their strongest move. I think we should definitely include that info somewhere in the game's starting dialogues to make the battles have a stronger sense of predictability