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It could've been amazing game. I love the art the feel you get when shooting, the health mecanic, and switching the weapons.

But few things needs to be improved.

1. If you shoot and you have no ammo, reload should be done automaticaly

2. If not equiped, gun should be reloaded automaticaly after 15 seconds or so

3. The douge mecanic looks more like cheeting the system then something that requires skill. If there was more things to hide behind I think it would've improve perception of this aspect of the game

4. Music. It tires you out after few minutes because of how repetetive it is and how many things it have in it. I suggest you using something ambient that plays at all times and something actiony to turn on while you are in a fight.

That beeing said I think the game has lot of potential but lacking some core moments to be user-friendly

Hi, thank you so much for your feedback! :)

Early in development I wanted to make the game feel tactical and making the reloads manual was intended to slow down gameplay. Later on, I decided to settle for a more arcadey style, but kept the manual reloads and some other "tactical" elements, so I get that it feels a bit out of place.

Dodging was just thrown on top of everything because I wanted to give the player another ability. It could definitely use some improvement (though I don't think there's much that can be done about it now) and I'll try to make game mechanics more grounded in actual gameplay in my future games.

As for the music, I have considered giving each environment a different track, but I didn't do it because I had some trouble finding music that would be (at least somewhat) fitting for the game. Your suggestion is great, however I'm a bit worried that the switching between tracks may be a little too frequent. I think I'll experiment with it in a future update!

Once again, thank you for the feedback. I'll see if I can revisit some of the mechanics and try to improve them a bit if I have the time. :)