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MobTonio

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A member registered Mar 19, 2023 · View creator page →

Creator of

Recent community posts

Thanks for review! Yeah, game was designed to be very hard so it's expected from player to struggle a lot! It's supposed to convey the feeling of the final battle in the long game. Also from my perspective difficulty levels aren't exactly meaning what people expect them to.

Normal difficulty - super hard for normal players.
Hard difficulty - super hard for someone who likes hard games.
Hardest - super hard for someone who likes hardcore ("I wanna be the ..." type of games).

Regardless of that, I hope that it was still fun to play! ^^

Simple, Fun and very creative! I enjoyed playing it! The only thing that would be great to add here - is outline for balls and the pin so it would be easier to distinguish it from background

Thank you for the review! You start with 4 hearts. not because of a collision with a boss (you would never get gamaged by boss this way), but because of intentional design. By the lore, you fought monsters right before this battle and got damaged once (it's mentioned in a dialogue with a boss). So yeah it's not a bug
I'm glad you enjoyed the game ^^

Impressive work! Good job!

The game is quite fun! A little polishing would be good, but overall, great job!

WASD isn't working? If it's true it's very strange... maybe a problem with a browser or something

Yeah, it's supposed to be like that. You can choose to upgrade your weapon or not. The winning strategy actually relies on that.  If you managed to get the gun that shreds enemies with ease (at least in the amounts that are there), you should avoid upgrading because each upgrade comes with a price ^^
I was thinking about making enemies harder over time, but I think this way it would be more in the theme
Let me know if you actually managed to complete this level. So far I'm aware of only about one person who was able to beat this.

Thanks! I'm glad you enjoyed my game ^^

В основном да)
Единственное, что из нас трех только один человек был хорошо осведомлен в  том как Dome Keeper работает (Fwuff)

Я в  свою очередь старался добавить механику чем-то похожую на пазл с необходимостью просчета неожиданных обстоятельств ^^

Thank you so much for this tileset! I've been working with it and using it for so long but as a dev I wasn't able to use it the way I wanted to. But now I managed to do something I'm really proud of. I'm not a good artist so if there wasn't your works (as well as works of other people on this site) it would've been harder to make games for me. Thank you formaking this path easier!
Also, special thanks for updating your collection

Спасибо за комментарий!
Здоровье восстанавливается по единичке в 20 секунд!

Oh, thank you! I hope to soon make more games you will enjoy!

It's a class of card.  You can see it on 'How to play'

 

Material: Wood, Cotton, Steel, Gold, Leather

Class: Knight, Mage, Rogue, Archer, Barbarian

I'm glad you are having fun! Thank you

This is one of the most relaxing games on this Jam! Game is pleasant for my eyes and ears. I usually don't play this type of games but it's kinda satisfing to watch! I like it overall

This game definitely needs a tutorial at the start. Overall amazing work! Art, music, animations - all works nice and clean in the game. It's really fun to play!

That's a good idea! I would try adding this to see how it'll work. Maybe adding a little cam shake would be nice addition too

Well, to be honest, as soon as I paid attention to the jam theme, the game was already 2/3 done. On the other hand, the theme in jam is purely inspirational and not required. Therefore, I decided not to forcibly cram the theme in, but to leave everything as it is. In the end, the main thing is to use limitation.

I wasn't sure of what I was doing most of the time but being cloud was quite interesting. Music is relaxing and controlls are responsive.  Special thanks for cute pixel art!

fun to play, simple and with nice music - the perfect way to spend some time! Plus, great cover

Interesting start to be fair, though I hope I could skip it when I come back to it

Absolutely amazing work! I made a little minigame with use of your art assets elevated it to a whole new level! Thank you so much! I am perfectionist so it's hard for me to find something I'm looking for.

I would for sure use this pack in my future games too, thank you!

now that I think about that it would be  a cool idea!

Thank you for your review! That card you accidently skipped described told about why you ssometimes unable to use your detectives. Briefly - there are 4 stats: Strength, Attention, Communication and Energy represented by numbers in this exact order. Energy is how many times you would be able to use this character in a shift. So yeah, it's not a bug, characters run out of energy that's why you wasn't able to use them. I would've liked to make it more clear but unfortunatly had no enough time to do  so

(3 edits)

I only think of this as a demo because of my perfectionist nature. I want for people to enjoy my works with as it's full potential. But if people are enjoy my works as they are right  now that's amazing too! I just don't want for people to sacrifice their  content because of my own incapabilities or time restrictions

Thank you, thank you! I always wanted to make rogue-like game with some unique and interesting mechanics. I hope to make more games like this in the future!

just make sure to hold phone sideways. I'll try to fix it so it would make screen sideways automaticaly. But i'm not sure if it's possible cause Unity doesn't detect mobile webgl

heyo! About that! Now the game is playable on mobile devices! It was a bit hard to do buuut I hope you would enjoy the game even more

Funny thing you said that, I was just thinking about adapting this game for Android. It would be a bit challenging but I think I have an idea

+ I think I would fix some bugs there as well

Finished tutorial In 5 minutes! Love the play with paint switching the mecanic of special ability

Ahahah wow! Your reaction time and coordination skills are superb! You might be the one who can get to lvl 10! 

I see you  are quite skilled! I hope to make games engaging for people like you, to put your skills into a test while still being fun for casual gamers ^^

Thank you for playing and Wow! That's an amazing result! The highest scores I'm aware of is 144k, 114k and 112k (yours)

It could've been amazing game. I love the art the feel you get when shooting, the health mecanic, and switching the weapons.

But few things needs to be improved.

1. If you shoot and you have no ammo, reload should be done automaticaly

2. If not equiped, gun should be reloaded automaticaly after 15 seconds or so

3. The douge mecanic looks more like cheeting the system then something that requires skill. If there was more things to hide behind I think it would've improve perception of this aspect of the game

4. Music. It tires you out after few minutes because of how repetetive it is and how many things it have in it. I suggest you using something ambient that plays at all times and something actiony to turn on while you are in a fight.

That beeing said I think the game has lot of potential but lacking some core moments to be user-friendly

Thank you for insightful commentary! Hopefully we would have time to improve some elements to make game more user-friendly while jam allows it

On start?? So sorry to hear this. We would fix it asap

you can search for stuff by pressing the big button above when you cross some notable area

Quite fun! I was expecting some sort of ending screen after collecting 45 coins

fun and quite challenging to play. I wish the character was a bit slower but I think it's not that critical

Even though there isn't much of gameplay I absolutely love the atmosphere that it has. Can't quite describe it with words but it one of those games you can play while reflecting on your life and life of others. Simple yet effective