Hearing that the puzzles were clear despite the missing dialogue makes me really happy!
I was debating on whether or not to add an inventory bar to the game (forcing the player to pick which item to use), but ran out of time before I had to make a decision. I'm still not sure if I want the player to have to choose an item to use it or just use any item, but I'll definitely add some way to know what you have!
No bug or Easter egg there, except for some cut content I forgot to remove haha. I ran out of time implementing things. That is supposed to, and will in the post-jam version, lead to a cave where the baby lizard is!
Thanks for checking the game out!