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(+1)

A nice point and click adventure, that I was able to beat without any tutorial or dialogue which I think is a huge positive to how easy the game is to pick up and play. I really wish there was a bar somewhere that told you what you've picked up, so you'd maybe have an idea of what you have, and what you give to NPCs. It's not a major thing by any means, but I think it helps communicate the game's world better to the player. 

Btw I ended up  beating the game, but even after beating it there was this one area with a question mark on top of it? Is this supposed to be an easter egg that I wasn't able to complete the condition for or a small bug?

(+1)

Hearing that the puzzles were clear despite the missing dialogue makes me really happy!

I was debating on whether or not to add an inventory bar to the game (forcing the player to pick which item to use), but ran out of time before I had to make a decision. I'm still not sure if I want the player to have to choose an item to use it or just use any item, but I'll definitely add some way to know what you have!

No bug or Easter egg there, except for some cut content I forgot to remove haha. I ran out of time implementing things. That is supposed to, and will in the post-jam version, lead to a cave where the baby lizard is!

Thanks for checking the game out!