This game looks phenomenal. It does everything I find so intriguing about Mage, while being so much more accessible and honestly, more fun to read. And how did you manage to pack so much into just a couple pages and still fill the thing with personality and splash art?
Thank you, Sabrina! I'm glad you liked it.
It was really a challenge to synthesize Mage into such basic concepts. It's tempting to try to address metaphysical ideas and subsystems, spheres and organizations... In the end, L&F's design was the guide. Reading John Harper's microgames taught me a lot about how to synthesize ideas and I ended up using some elements that I had already used in another hack, Symphony of the Devil. Cutting text and rewriting sometimes gives my heart ache.
As for the look, I opted to make the font a little smaller to free up space for the illustrations. I left out some things like an adventure generator to make room for the layout. I love the look of the 90s World of Darkness books and I wanted to convey a little bit of the feeling I had when leafing through them for the first time. Difficult to do this in such a small space, but I hope I came close.
Anyway, thanks for your comment, Sabrina. I believe my answer shows how being synthetic is a challenge for me. ^^